HouseMate

A mobile app concept app designed to help ease tensions between roommates.

Living with roommates is never easy. Lifestyles clash and it can be hard to establish rules for everyone to follow. Additionally, there are certain topics, such as expenses, that are important to communicate. For my final course project, I was tasked with designing a product related to roommate management.

My Role

User Research
Prototyping
‍User Testing

Duration

September 2020 - October 2020

Tools

Balsamiq
Adobe XD

Problem

Many college students do not have an effective method to communicate housing-related needs. This is frustrating because it incites points of tension between roommates.

Outcome

HouseMate, a mobile app concept app designed to help ease tensions between roommates by providing a systematic way to assign tasks and split costs.

Create & assign tasks

The app opens up to the task page, which presents users with a list of pending tasks. Users can scroll through the cards, which each display an assignee, task description, and due date. New tasks can be easily created and customized by tapping the + at the top corner.

Track & split expenses

The expenses page helps roommates remain transparent about costs. Users can view expenses in three ways: recent transactions, group member balances, and total spendings. Expenses can be fully customized, allowing users to split costs directly within the app.

"How Might We" Statement

I reframed my insights into the following HMW statement to help generate possible solutions.

"How might we create a product that helps students communicate housing-related needs and information so they can create comfortable living environments."

Ideation

I narrowed my findings into a set of goals to help guide me as I began brainstorming solutions. By doing so, I would be able to ensure that my later design decisions were backed by research and did not stray away from the problem I was trying to solve.

At this point, I decided that a mobile app would be the best medium because it would make this information more accessible. Additionally, the target audience already heavily relied on their mobile phones.

Sketches

I quickly sketched these potential solutions through a handful of screens. At this point, I decided to focus on three main features: tasks, expenses, and lists. My goal was to maintain consistency across the interface in order to reduce user's need to learn and eliminate confusion.

HouseMate sketches

Wireframes

For my next iteration, I created low-fidelity wireframes. I replaced the sidebar menu with a bottom navigation bar to improve discoverability. Additionally, I decided to simplify the app by focusing only on two main features: task management and money management.

Key Takeaways

I had a great time working on this project because it allowed me to further develop my UX design skills. I gained a better understanding of when to prioritize details and when to focus on low-fi sketches and wireframes.

This project also taught me the value of working with a team, as I often reached out to my peers when working on this project. The feedback and advice I received were incredibly helpful and helped me to further refine my app.